Ghost of Tsushima Gets Lots of Info and Images on Research, Accuracy, Horse Motion Capture, and More

The game is inspired by the time period and historical reality, but it’s still an original story set in Sucker Punch’s version of that world. It’s not a “historical simulation,” so there are fictional characters and events, but it’s still important to capture the tone of the

The team went to Tsushima twice with two different groups of developers. The second time, it was during a festival commemorating the Mongol invasion, and that was an “amazing experience” according to Harper. They even visited a local high school to see historical Mongol artifa

The mon (family crest) in the logo of the game is actually fictional. It was selected among a few different options designed by Connell, while Katami-san made sure that it was the most authentic and believable for the time period, and matched the mountains of Tsushima. It’s the family crest of “Jin Sakame”. I don’t believe this has been officially confirmed just yet, but this is probably the name of the protagon

Ultimately, it’s safe to assume that we can expect a lot of densely forested areas, super-scenic vistas from the top of untamed mountains, and a large chunk of ground to cover. Personally, I can’t w

Join Naughty Dog and the cast of The Last of Us Part II as they discuss the making of the cutscene teaser trailer that was revealed just a few short weeks ago at Paris Games Week. Director and writer, Neil Druckmann, co-writer Halley Gross, and key members of the game’s cast discuss the writing process, casting, performance capture, and more. For those attending the event, there will also be a signing session following the pa

For the trailer, Sucker Punch actually performed motion capture of live horses. Four horses were involved in the shoot, and there were three people following them around to pick up the mocap markers falling off their c

Dean Evans, creative director of Far Cry 3: Blood Dragon spoke to Polygon to share some of his other, more crazy game ideas he had before Ubisoft let him construct the lovable retro downloadable spinoff we know as Blood Dragon . Evans says he’s working on a “dream project” with a “dream team” – something they’ve all wanted to do and now finally can. It’s based in a “compelling and unique universe” and because of the success of Blood Dragon, Ubisoft is giving him plenty of creative freedom. Read the great interview at Polygon for m

At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Game Awards. While this series of events would be more excusable if Sony’s 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .

Join us as we celebrate the Uncharted 10th Anniversary at PSX 2017 with an unprecedented gathering of the cast from throughout the series! Nolan North, Emily Rose, Richard McGonagle, Claudia Black, Laura Bailey, Troy Baker, Graham McTavish, and Robin-Atkin Downes reflect on the series and share their memories with guest moderator Greg Miller (Kinda Funny). We’ll also be hosting a special signing session with the cast prior to the panel. Keep an eye on the PlayStation Experience app for time and locat

IGN’s Podcast Beyond crew is here to figure out the 10 best PlayStation games ever, and they need your help! Uncharted 2 or The Last of Us? Metal Gear Solid, Final Fantasy VII, or Castlevania: Symphony of the Night? Journey or Shadow of the Colossus? Is it too soon for Horizon Zero Dawn to make the list? Help us build the best of the best that PlayStation has to offer. Help us celebrate 20+ years of PlayStation at

One of the surprise hits of E3 2013 and a game we quickly fell in love with was Plants vs Zombies: Garden Warfare . Think Dungeon Defenders but with far improved and polished graphics thanks to it being built on the Frostbite 3 game engine. We found out last week that on Xbox One, EA is delivering fans an exclusive mode called ‘Battle for brainz.’ The strange part is that this is the only splitscreen mode in the game, pitting two plants against waves of incoming zombies. That’s right, only one platform will have splitscreen for Garden Warfare . Next-gen? Why wouldn’t the game support splitscreen multiplayer for all its modes on all consoles? Especially a super simple wave-based survival mode we’ve seen in dozens of Strategy game forums|Https://Strategynewsbase.com/

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