All Baldur’s Gate 3 Warlock Subclasses, Ranked

Thankfully, players of Baldur’s Gate 3 have trusty companions to rely on as they build a formidable party against this threat. And for players who want to dominate ranged play, there are some great options available to choose f

Bards who choose the College of Lore value knowledge and truth more than anything else and spend the rest of their days collecting wisdom and lore wherever they see it. They don’t care much about combat but rather relish in the pursuit of information. Support builds can rely on the College of Lore Bard for outside-combat maneuverability, especially with their additional Proficiencies. Here are other things to take note of:

Goolocks also get the spell options “Dissonant Whispers” and “Tasha’s Hideous Laughter” at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells “Detect Thoughts” and “Phantasmal Force” at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get “Bestow Curse” and “Slow,” which offer them a huge range of debuff options for dealing with strong foes.

Dungeon Delver: Bards get Advantage to Perception Checks when detecting hidden objects and to Saves to avoid traps. They gain Resistance to trap damage as well. Given how their bonuses can help them Disarm Traps they see, being able to spot them beforehand could be useful.

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Shadeclinger (12 AC + DEX, Light Armour, Rare): While also suitable for Rogues with its Stealth +1 and Advantage on Saves, this is exactly the kind of gear a Bard might need if they’re assigned for scouting missions. Players who prefer the Bard to strike last amid an ongoing encounter could use the additional Stealth to maneuver themselves amid hostile forces.

Slippery Chain Shirt (13 AC + DEX, Medium Armour, Uncommon): This medium Armour in the Festering Cove (Act One) is one of the best first pieces of gear to acquire with the moderately armed feat. Its auto-disengage on a heal incentivizes sub-support builds for Bards, allowing them to heal from the frontlines without the risk of becoming targets.

Athletics and Survival are great for exploring the world, while Athletics and Intimidation is better for an in-your-face Fighter. Either way, Fighters have plenty of opportunities to naturally trigger Inspriation from these two Backgrounds.

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For the Battle Master build, which is a close-range melee build, these two abilities let the character persist through death and absolutely pile damage onto opponents with critical hits – just be sure to pick up abilities and gear that reduces the Critical Hit threshold.

There are a total of three BG3 subclasses Fighter players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features.

The Wizard in Baldur’s Gate 3 can choose to specialize in any one of the eight schools of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Necromancy, Illusion, and Transmutation. Each subclass choice offers the Wizard abilities relating to their mastery of a chosen school and bonuses when using spells that match their school. This allows players to choose which spell schools they want to get the most out of with that character and is especially useful when scribing spells into the spellbook from scrolls.

Jack Of All Trades (L2): Half of Proficiency Bonus rounded down is now added to Ability Checks players aren’t efficient in. This can be a saving grace in most rolls, as this adds a guaranteed bonus to rolls involving dump stats.

The Staff of Interruption (which can be acquired in Act 3 if Mayrina is still alive) is also useful, providing a free level 5 counterspell every long rest. The Robe of Supreme Defenses (purchased during Act 3 near the Requisitioned Barn in Rivington) will provide a +1 boost to AC while concentrating on a spell, so it’s worth looking for this too. If you took levels in Fighter, you should consider Viconia’s Walking Fortress as a powerful shield that can reflect spells back onto their casters once per long rest. It can be looted from Viconia DeVir during Shadowheart’s Companion quest. You can also make use of the Helldusk Armor acquired from the House of Hope to really amp up your defenses and punish anyone who tries to use spells on you.

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