Three New Year’s Wishes for Xbox

While the infamous bananas are the only healing factor in the beta, the full game will also feature coconuts, pineapples, pomegranates, and rum. It’s not clear what the difference between grog and rum will be, though it’s likely pirates will make haste of their own supply. Those who have played the beta also know it has a few gaps in the equipment wheel, and while the full inventory hasn’t yet been discovered, there was an entry here for dice, which is a solid indication that players will be able to gamble with one another. There will also be a variety of at least three usable potions which seem to be health restoration, resurrection, and poison. If there’s a chance to poison the grog supply on an enemy ship, we imagine impromptu stealth missions will be a joy to beh

It’s in no way surprising that the mantra of “…but what do I do?” or variations thereupon, has lingered over Sea of Thieves like a pungent-but-irremovable odor. While there was always a strong case that there’d already been a fair amount of intrigue built up for what Rare — proper Rare that is, not Kinect Sports-shackled “Rare” — was cooking-up, prior to and since its reveal back at E3 2015 (which admittedly garnered somewhat of a deflated “eeeeeehhhhhh” reaction from yours truly), details pertaining to its content, its progression, its finer details outside of an odd sample of footage and some rather unfunny plodding click through the up coming webpage voluntary player commentary, have been somewhat conserved. For what purpose though; after all, you and I both know Microsoft need all the good marketing they can get their hands on if they’re to give Xbox a reasonable chance in 2018.

For someone who was initially miffed about Rare going the way of a massively-multiplayer, online experience — and admittedly heralding a much lower level of excitement as a result — the outcome, after a fair number of days at [virtual] sea in the closed beta, are more upbeat. Albeit, still mixed in a number of ways. Let’s start with the positives and work our way down: Sea of Thieves has a peculiar degree of charm to it. Perhaps not to the same degree of colorful personality of previous titles, but subtly present nonetheless. Anyone who’s followed Rare for a long time will instantly recognize the degree of care and consideration for the details, both grand and minuscule in equal measure. The glare of the sun as you swim your way back to your ship, the ruffle of paper as you scour your chartered map for the desired island to reach; even the way your on-board lanterns flicker and crackle as the waves collide and risk snuffing out the flames.

This isn’t the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience “magical,” explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not to include

But perhaps it’s this deliberate restriction that lends itself to some interesting interactions between players and novel use of player skills as a means at working better together. While the skill at merely turning a map around to show others sounds ridiculously basic, it’s a clever move in context. A means to build bridges between similarly-plucked team-mates and better incentivises Sea of Thieves’ core, principle lesson in working together. Granted the perk is proven moot when, upon agreeing on a particular voyage, you simply get handed the same maps in your inventory, but the physicality of such interactivity in-game is welcome regardless. When it comes to your ship, though, all hands are most certainly on deck. There are sails to align and angle; potential hazards to flag and shout out to the player steering the ship (whom, if the sails are set at full length can’t see where they’re steering, again a nice nudging toward better relationships)…and if worse comes to worse, leaks to repair should you collide. Or even worse, cries of “FRAME-RATE!” — as I had to do when a teammate is barking compass directions but I have no means to control the stuttering performance — when the game (on PC) decides to nose-dive from relatively stable 60FPS to, at its worst, the high-teens — the most notable drops occurring mostly at sea, relatively afar from shore.

While the Sea of Thieves trailer was short, it did provide a few interesting details about the upcoming title. Players will explore an open world that includes big and small islands, ships to sail aboard, and people to interact w

There are also references to more instruments beyond the hurdy-gurdy and accordion, which have become massive hits among players. Each of the two existing instruments has a lead and backing track (along with their drunk variants), but a fifth track for drums also appears to be on the cards. Many players have also wished for larger galleons allowing for crews of 5 or 6, but the datamine has revealed no fruits in that regard – just more pomegrana

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